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Unreal Engine C++ API Reference > Runtime > Engine > FShadowMap
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ShadowMap.h |
Include | #include "ShadowMap.h" |
Source | /Engine/Source/Runtime/Engine/Private/ShadowMap.cpp |
virtual void Cleanup&40;&41;
Remarks
Called when the light-map is no longer referenced. Should release the lightmap's resources.