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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include | #include "ShaderCompiler.h" |
Syntax
class FShaderCompileUtilities
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AppendGBufferDDCKeyString
(
const EShaderPlatform Platform, |
||
| void | ApplyDerivedDefines
(
FShaderCompilerEnvironment& OutEnvironment, |
||
| void | ApplyFetchEnvironment
(
FShaderGlobalDefines& DefineData, |
||
| void | ApplyFetchEnvironment
(
FShaderCompilerDefines& DefineData, |
||
| void | ApplyFetchEnvironment
(
FShaderLightmapPropertyDefines& DefineData, |
||
| void | ApplyFetchEnvironment
(
FShaderMaterialPropertyDefines& DefineData, |
||
| FArchive * | CreateFileHelper
(
const FString& Filename |
||
| void | DeleteFileHelper
(
const FString& Filename |
||
| void | DoReadTaskResults
(
const TArray< FShaderCommonCompileJobPtr >& QueuedJobs, |
||
| bool | DoWriteTasks
(
const TArray< FShaderCommonCompileJobPtr >& QueuedJobs, |
||
| void | Execute the specified (single or pipeline) shader compile job. | ||
| int | FetchCompileInt
(
const FShaderCompilerEnvironment& Enviroment, |
||
| EGBufferLayout | FetchGBufferLayout
(
const FShaderCompilerEnvironment& Environment |
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| FGBufferParams | FetchGBufferParamsPipeline
(
EShaderPlatform Platform, |
||
| FGBufferParams | FetchGBufferParamsRuntime
(
EShaderPlatform Platform, |
||
| void | GenerateBrdfHeaders
(
const EShaderPlatform Platform |
||
| void | GenerateBrdfHeaders
(
const FName& ShaderFormat |
||
| void | MoveFileHelper
(
const FString& To, |
||
| void | WriteGBufferInfoAutogen
(
EShaderPlatform TargetPlatform, |