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API > API/Runtime > API/Runtime/RenderCore
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderMaterial.h |
| Include | #include "ShaderMaterial.h" |
Syntax
struct FShaderLightmapPropertyDefines
Remarks
Maybe should rename this to VertexFactoryDefines?
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | CACHED_POINT_INDIRECT_LIGHTING | ||
| bool | CACHED_VOLUME_INDIRECT_LIGHTING | ||
| bool | HQ_TEXTURE_LIGHTMAP | ||
| bool | LQ_TEXTURE_LIGHTMAP | ||
| bool | MANUAL_VERTEX_FETCH | ||
| bool | NIAGARA_MESH_FACTORY | ||
| bool | NIAGARA_MESH_INSTANCED | ||
| bool | PARTICLE_MESH_FACTORY | ||
| bool | PARTICLE_MESH_INSTANCED | ||
| bool | PRECOMPUTED_IRRADIANCE_VOLUME_LIGHTING | ||
| bool | STATICLIGHTING_SIGNEDDISTANCEFIELD | ||
| bool | STATICLIGHTING_TEXTUREMASK | ||
| bool | TRANSLUCENT_SELF_SHADOWING | ||
| bool | WATER_MESH_FACTORY |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ModifyEnvironment
(
FShaderCompilerEnvironment& OutEnvironment |