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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include | #include "UnrealClient.h" |
Syntax
struct FScreenshotRequest
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | CreateViewportScreenShotFilename
(
FString& InOutFilename |
Creates a new screenshot filename from the passed in filename template | |
| const FString & | GetFilename () |
||
| TArray< FColor > * | Access a temporary color array for storing the pixel colors for the highres screenshot mask | ||
| FIntPoint & | Extents of array returned by function above | ||
| bool | |||
| FOnScreenshotCaptured & | |||
| FOnScreenshotRequestProcessed & | |||
| void | RequestScreenshot
(
bool bInShowUI |
Requests a new screenshot. | |
| void | RequestScreenshot
(
const FString& InFilename, |
Requests a new screenshot with a specific filename | |
| void | Reset () |
Resets a screenshot request | |
| bool | ShouldShowUI () |