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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FScreenshotRequest > API/Runtime/Engine/FScreenshotRequest/RequestScreenshot
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include | #include "UnrealClient.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
static void RequestScreenshot
&40;
bool bInShowUI
&41;
Remarks
Requests a new screenshot. Screenshot can be read from memory by subscribing to the ViewPort's OnScreenshotCaptured delegate.
Parameters
| Name | Description |
|---|---|
| bInShowUI | Whether or not to show SlateUI |