Navigation
Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ReplayTypes.h |
Include | #include "ReplayTypes.h" |
Syntax
class FScopedForceUnicodeInArchive
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
|||
![]() |
|||
![]() |
|||
![]() |
FScopedForceUnicodeInArchive
(
FArchive& InArchive |
Destructors
Type | Name | Description | |
---|---|---|---|
![]() |
Operators
Type | Name | Description | |
---|---|---|---|
![]() |
FScopedForceUnicodeInArchive & | operator=
(
const FScopedForceUnicodeInArchive& |
|
![]() |
FScopedForceUnicodeInArchive & |