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Unreal Engine C++ API Reference > Runtime > Engine > FScopedForceUnicodeInArchive > FScopedForceUnicodeInArchive
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ReplayTypes.h |
Include | #include "ReplayTypes.h" |
FScopedForceUnicodeInArchive
&40;
FScopedForceUnicodeInArchive &&
&41;