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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FScopedForceUnicodeInArchive > API/Runtime/Engine/FScopedForceUnicodeInArchive/__ctor
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ReplayTypes.h |
Include | #include "ReplayTypes.h" |
FScopedForceUnicodeInArchive&40;&41;