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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneViewExtensionContext.h |
Include | #include "SceneViewExtensionContext.h" |
Syntax
struct FSceneViewExtensionIsActiveFunctor
Remarks
Contains the TFunction that determines if a scene view extension should be valid in the given context given for the current frame. It also contains Guid to help identify it, given that we can't directly compare TFunctions.
Variables
Type | Name | Description | |
---|---|---|---|
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TSceneViewExtensionIsActiveFunction | IsActiveFunction | This is the lambda function used to determine if the Scene View Extension should be active or not. |
Constructors
Type | Name | Description | |
---|---|---|---|
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Constructor. |
Functions
Operators
Type | Name | Description | |
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TOptional< bool > | operator()
(
const ISceneViewExtension* SceneViewExtension, |
Make this a functor so that it behaves like the lambda it carries. |