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Unreal Engine C++ API Reference > Runtime > Engine > FSceneViewExtensionIsActiveFunctor
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneViewExtensionContext.h |
Include | #include "SceneViewExtensionContext.h" |
TOptional< bool > operator&40;&41;
&40;
const ISceneViewExtension &42; SceneViewExtension,
const FSceneViewExtensionContext & Context
&41; const
Remarks
Make this a functor so that it behaves like the lambda it carries.