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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FSceneViewExtensionContext
- FDisplayClusterSceneViewExtensionContext
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneViewExtensionContext.h |
Include | #include "SceneViewExtensionContext.h" |
Syntax
struct FSceneViewExtensionContext
Remarks
Contains information about the context in which this scene view extension will be used.
Variables
Type | Name | Description | |
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bool | bStereoEnabled | |
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FSceneInterface * | Scene | |
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FViewport * | Viewport |
Constructors
Type | Name | Description | |
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FSceneViewExtensionContext
(
FViewport* InViewport |
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FSceneViewExtensionContext
(
FSceneInterface* InScene |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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UWorld * | GetWorld () |
Retrieve the world pointer for this context |
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bool | IsA
(
const FSceneViewExtensionContext&& Other |
Returns true if the given object is of the same type. |
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bool | Return true, if HMD supported. | |
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bool |