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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSceneProxy
(
const FMaterialAudit& MaterialAudit, |
NaniteSceneProxy.h | ||
FSceneProxy
(
const FMaterialAudit& MaterialAudit, |
NaniteSceneProxy.h | ||
FSceneProxy
(
const FMaterialAudit& MaterialAudit, |
NaniteSceneProxy.h | ||
FSceneProxy
(
const FMaterialAudit& MaterialAudit, |
NaniteSceneProxy.h | ||
FSceneProxy
(
const FMaterialAudit& MaterialAudit, |
NaniteSceneProxy.h |
FSceneProxy(const FMaterialAudit &, const FInstancedStaticMeshSceneProxyDesc &)
| Name | FSceneProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h |
| Include Path | #include "NaniteSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/NaniteResources.cpp |
FSceneProxy
(
const FMaterialAudit & MaterialAudit,
const FInstancedStaticMeshSceneProxyDesc & ProxyDesc
)
FSceneProxy(const FMaterialAudit &, UInstancedStaticMeshComponent *)
| Name | FSceneProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h |
| Include Path | #include "NaniteSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/NaniteResources.cpp |
FSceneProxy
(
const FMaterialAudit & MaterialAudit,
UInstancedStaticMeshComponent * Component
)
FSceneProxy(const FMaterialAudit &, UHierarchicalInstancedStaticMeshComponent *)
| Name | FSceneProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h |
| Include Path | #include "NaniteSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/NaniteResources.cpp |
FSceneProxy
(
const FMaterialAudit & MaterialAudit,
UHierarchicalInstancedStaticMeshComponent * Component
)
FSceneProxy(const FMaterialAudit &, const FStaticMeshSceneProxyDesc &, const TSharedPtr< FInstanceDataSceneProxy, ESPMode::ThreadSafe > &)
| Name | FSceneProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h |
| Include Path | #include "NaniteSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/NaniteResources.cpp |
FSceneProxy
(
const FMaterialAudit & MaterialAudit,
const FStaticMeshSceneProxyDesc & ProxyDesc,
const TSharedPtr < FInstanceDataSceneProxy , ESPMode::ThreadSafe > & InInstanceDataSceneProxy
)
FSceneProxy(const FMaterialAudit &, UStaticMeshComponent *, const TSharedPtr< FInstanceDataSceneProxy, ESPMode::ThreadSafe > &)
| Name | FSceneProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h |
| Include Path | #include "NaniteSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/NaniteResources.cpp |
FSceneProxy
(
const FMaterialAudit & MaterialAudit,
UStaticMeshComponent * Component,
const TSharedPtr < FInstanceDataSceneProxy , ESPMode::ThreadSafe > & InInstanceDataSceneProxy
)