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| Name | FInstancedStaticMeshSceneProxyDesc |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/InstancedStaticMeshSceneProxyDesc.h |
| Include Path | #include "InstancedStaticMeshSceneProxyDesc.h" |
Syntax
struct FInstancedStaticMeshSceneProxyDesc : public FStaticMeshSceneProxyDesc
Inheritance Hierarchy
- FPrimitiveSceneProxyDesc → FStaticMeshSceneProxyDesc → FInstancedStaticMeshSceneProxyDesc
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| InstancedStaticMeshSceneProxyDesc.h | |||
| InstancedStaticMeshSceneProxyDesc.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasSelectedInstances | bool | InstancedStaticMeshSceneProxyDesc.h | ||
| bUseGpuLodSelection | bool | InstancedStaticMeshSceneProxyDesc.h | ||
| InstanceDataSceneProxy | TSharedPtr< FInstanceDataSceneProxy, ESPMode::ThreadSafe > | InstancedStaticMeshSceneProxyDesc.h | ||
| InstanceEndCullDistance | int32 | InstancedStaticMeshSceneProxyDesc.h | ||
| InstanceLODDistanceScale | float | InstancedStaticMeshSceneProxyDesc.h | ||
| InstanceMinDrawDistance | int32 | InstancedStaticMeshSceneProxyDesc.h | ||
| InstanceStartCullDistance | int32 | InstancedStaticMeshSceneProxyDesc.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeFrom
(
const UInstancedStaticMeshComponent* InComponent |
InstancedStaticMeshSceneProxyDesc.h | ||
void InitializeFromInstancedStaticMeshComponent
(
const UInstancedStaticMeshComponent* |
InstancedStaticMeshSceneProxyDesc.h |