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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneInterface
Contains settings used to construct scene view for custom render pass during the renderer construction.
| Name | FCustomRenderPassRendererInput |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include Path | #include "SceneInterface.h" |
Syntax
struct FCustomRenderPassRendererInput
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCustomRenderPassRendererInput() |
SceneInterface.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsSceneCapture | bool | SceneInterface.h | ||
| bOverridesPostVolumeUserFlags | bool | SceneInterface.h | ||
| bUseMainViewFamilyShowFlags | bool | SceneInterface.h | ||
| CustomRenderPass | FCustomRenderPassBase * | SceneInterface.h | ||
| EngineShowFlags | FEngineShowFlags | SceneInterface.h | ||
| HiddenPrimitives | TSet< FPrimitiveComponentId > | SceneInterface.h | ||
| PostVolumeUserFlags | int32 | SceneInterface.h | ||
| ProjectionMatrix | FMatrix | SceneInterface.h | ||
| ShowOnlyPrimitives | TOptional< TSet< FPrimitiveComponentId > > | SceneInterface.h | ||
| ViewActor | FSceneViewOwner | SceneInterface.h | ||
| ViewLocation | FVector | Data used to construct scene view for the custom render pass. | SceneInterface.h | |
| ViewRotationMatrix | FMatrix | SceneInterface.h | ||
| ViewStateInterface | FSceneViewStateInterface * | SceneInterface.h |