Navigation
API > API/Runtime > API/Runtime/Engine
Owner of view.
| Name | FSceneViewOwner |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneViewOwner.h |
| Include Path | #include "SceneViewOwner.h" |
Syntax
struct FSceneViewOwner
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSceneViewOwner
(
const AActor* InActor |
SceneViewOwner.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actor | const AActor * | SceneViewOwner.h | ||
| ActorUniqueId | uint32 | SceneViewOwner.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const AActor * Get() |
SceneViewOwner.h | ||
bool IsPartOf
(
const TArray< uint32 >& InArray |
SceneViewOwner.h | ||
bool IsSet() |
SceneViewOwner.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator const AActor *() |
SceneViewOwner.h | ||
void operator=
(
const AActor* InActor |
SceneViewOwner.h | ||
const AActor * operator->() |
SceneViewOwner.h |