Navigation
Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrimitiveComponentId.h |
Include | #include "PrimitiveComponentId.h" |
Syntax
class FPrimitiveComponentId
Remarks
Class used to identify UPrimitiveComponents on the rendering thread without having to pass the pointer around, Which would make it easy for people to access game thread variables from the rendering thread.
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
uint32 | PrimIDValue |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | IsValid () |
Operators
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | operator==
(
FPrimitiveComponentId OtherId |