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Class used to identify UPrimitiveComponents on the rendering thread without having to pass the pointer around, Which would make it easy for people to access game thread variables from the rendering thread.
| Name | FPrimitiveComponentId |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveComponentId.h |
| Include Path | #include "PrimitiveComponentId.h" |
Syntax
class FPrimitiveComponentId
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPrimitiveComponentId() |
PrimitiveComponentId.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PrimIDValue | uint32 | PrimitiveComponentId.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
PrimitiveComponentId.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
FPrimitiveComponentId OtherId |
PrimitiveComponentId.h |