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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FRootMotionReset
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ResetRootBoneForRootMotion
(
FTransform& BoneTransform, |
Animation/AnimCompressionTypes.h | ||
void ResetRootBoneForRootMotion
(
FTransform& BoneTransform, |
Animation/AnimCompressionTypes.h |
ResetRootBoneForRootMotion(FTransform &, const FTransform &)
| Name | ResetRootBoneForRootMotion |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h |
| Include Path | #include "Animation/AnimCompressionTypes.h" |
void ResetRootBoneForRootMotion
(
FTransform & BoneTransform,
const FTransform & RefPoseRootTransform
) const
ResetRootBoneForRootMotion(FTransform &, const FBoneContainer &)
| Name | ResetRootBoneForRootMotion |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h |
| Include Path | #include "Animation/AnimCompressionTypes.h" |
void ResetRootBoneForRootMotion
(
FTransform & BoneTransform,
const FBoneContainer & RequiredBones
) const