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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FReplayHelper
Checkpoint state
| Name | FCheckpointSaveStateContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ReplayHelper.h |
| Include Path | #include "ReplayHelper.h" |
Syntax
struct FCheckpointSaveStateContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCheckpointSaveStateContext() |
ReplayHelper.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bWriteCheckpointOffset | bool | ReplayHelper.h | ||
| CheckpointAckState | FPackageMapAckState | ReplayHelper.h | ||
| CheckpointDeletedNetStartupActors | TArray< FString > | ReplayHelper.h | ||
| CheckpointOffset | FArchivePos | ReplayHelper.h | ||
| CheckpointSaveState | ECheckpointSaveState | ReplayHelper.h | ||
| DeltaChannelCloseKeys | TArray< FNetworkGUID > | ReplayHelper.h | ||
| DeltaCheckpointData | FDeltaCheckpointData | ReplayHelper.h | ||
| GuidCacheSize | uint32 | ReplayHelper.h | ||
| NameTableMap | TMap< FName, uint32 > | ReplayHelper.h | ||
| NetGuidCacheSnapshot | TArray< FNetGuidCacheItem > | ReplayHelper.h | ||
| NetGuidsCountPos | FArchivePos | ReplayHelper.h | ||
| NextAmortizedItem | int32 | ReplayHelper.h | ||
| NumNetGuidsForRecording | int32 | ReplayHelper.h | ||
| PendingActorToIndex | TMap< TWeakObjectPtr< AActor >, int32, FDefaultSetAllocator, TWeakObjectPtrMapKeyFuncs< TWeakObjectPtr< AActor >, int32 > > | ReplayHelper.h | ||
| PendingCheckpointActors | TArray< FPendingCheckPointActor > | ReplayHelper.h | ||
| TotalCheckpointActors | int32 | ReplayHelper.h | ||
| TotalCheckpointReplicationTimeSeconds | double | ReplayHelper.h | ||
| TotalCheckpointSaveFrames | int32 | ReplayHelper.h | ||
| TotalCheckpointSaveTimeSeconds | double | ReplayHelper.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CountBytes
(
FArchive& Ar |
ReplayHelper.h |