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Implements a globally unique identifier for network related use.
| Name | FNetworkGUID |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/NetworkGuid.h |
| Include Path | #include "Misc/NetworkGuid.h" |
Syntax
class FNetworkGUID
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNetworkGUID () |
Misc/NetworkGuid.h | ||
FNetworkGUID
(
uint32 V |
Misc/NetworkGuid.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FNetworkGUID | union FNetworkGUID | Misc/NetworkGuid.h | ||
| ObjectId | uint64 | Misc/NetworkGuid.h | ||
| Value | uint32 | Misc/NetworkGuid.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BuildFromNetIndex
(
int32 StaticNetIndex |
Misc/NetworkGuid.h | ||
int32 ExtractNetIndex() |
Misc/NetworkGuid.h | ||
bool IsDefault() |
A Valid but unassigned NetGUID | Misc/NetworkGuid.h | |
bool IsDynamic() |
Misc/NetworkGuid.h | ||
bool IsStatic() |
Misc/NetworkGuid.h | ||
bool IsValid() |
Misc/NetworkGuid.h | ||
void Reset() |
Misc/NetworkGuid.h | ||
FString ToString() |
Misc/NetworkGuid.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FNetworkGUID CreateFromIndex
(
uint64 NetIndex, |
Misc/NetworkGuid.h | ||
static FNetworkGUID GetDefault() |
Misc/NetworkGuid.h | ||
static FNetworkGUID Make
(
int32 Seed, |
Misc/NetworkGuid.h |