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API > API/Runtime > API/Runtime/Engine
| Name | FDeltaCheckpointData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ReplayTypes.h |
| Include Path | #include "ReplayTypes.h" |
Syntax
struct FDeltaCheckpointData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChannelsToClose | TMap< FNetworkGUID, EChannelCloseReason > | Channels closed that were open in the previous checkpoint, and the reason why | ReplayTypes.h | |
| DestroyedDynamicActors | TSet< FNetworkGUID > | Destroyed dynamic actors that were active in the previous checkpoint | ReplayTypes.h | |
| DestroyedNetStartupActors | TSet< FString > | Net startup actors that were destroyed | ReplayTypes.h | |
| RecordingDeletedNetStartupActors | TArray< FString > | Net startup actors that were destroyed | ReplayTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CountBytes
(
FArchive& Ar |
ReplayTypes.h |