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Unreal Engine C++ API Reference > Runtime > Engine > FLightSceneProxy
- FLightSceneProxy::GetWholeSceneProjectedShadowInitializer()
- FRectLightSceneProxy::GetWholeSceneProjectedShadowInitializer()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LightSceneProxy.h |
Include | #include "LightSceneProxy.h" |
virtual bool GetWholeSceneProjectedShadowInitializer
&40;
const FSceneViewFamily & ViewFamily,
TArray< FWholeSceneProjectedShadowInitializer, TInlineAllocator< 6 > > & OutInitializers
&41; const
Remarks
Sets up a projected shadow initializer for shadows from the entire scene. True if the whole-scene projected shadow should be used.