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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FRawDistribution
- FRawDistributionFloat
- FRawDistributionVector
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Distributions.h |
Include | #include "Distributions.h" |
Syntax
struct FRawDistribution
Remarks
Raw distribution used to quickly sample distributions at runtime.
Variables
Type | Name | Description | |
---|---|---|---|
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FDistributionLookupTable | LookupTable | Lookup table of values |
Constructors
Type | Name | Description | |
---|---|---|---|
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Default constructor. |
Functions
Type | Name | Description | |
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void | GetValue
(
float Time, |
Calcuate the float or vector value at the given time |
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void | GetValue1
(
float Time, |
Prebaked versions of these |
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void | GetValue1Extreme
(
float Time, |
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void | GetValue1None
(
float Time, |
|
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void | GetValue1Random
(
float Time, |
|
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void | GetValue3
(
float Time, |
|
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void | GetValue3Extreme
(
float Time, |
|
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void | GetValue3None
(
float Time, |
|
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void | GetValue3Random
(
float Time, |
|
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bool | IsSimple () |
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bool | Serialization. | |
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UObject * | TryGetDistributionObjectFromRawDistributionProperty
(
FStructProperty* Property, |
Return the UDistribution* variable if the given StructProperty points to a FRawDistribution* struct |