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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ReplayTypes.h |
Include | #include "ReplayTypes.h" |
Syntax
struct FQueuedDemoPacket
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< uint8 > | Data | The packet data to send |
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uint32 | SeenLevelIndex | Index of the level this packet is associated with. |
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int32 | SizeBits | The size of the packet in bits |
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FOutPacketTraits | Traits | The traits applied to the packet, if applicable |
Constructors
Type | Name | Description | |
---|---|---|---|
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FQueuedDemoPacket
(
uint8* InData, |
||
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FQueuedDemoPacket
(
uint8* InData, |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | CountBytes
(
FArchive& Ar |