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Unreal Engine C++ API Reference > Runtime > NetCommon > Net > Common > Packets
References
Module | NetCommon |
Header | /Engine/Source/Runtime/Net/Common/Public/Net/Common/Packets/PacketTraits.h |
Include | #include "Net/Common/Packets/PacketTraits.h" |
Syntax
struct FOutPacketTraits
Remarks
Contains metadata and flags, which provide information on the traits of a packet - what it contains and how to process it.
Variables
Type | Name | Description | |
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bool | bAllowCompression | Flags - may trigger modification of packet and traits Whether or not the packet can/should be compressed |
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bool | bIsCompressed | Whether or not the packet has been compressed |
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bool | bIsKeepAlive | Whether or not this is a keepalive packet |
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uint32 | NumAckBits | Traits The number of ack bits in the packet - reflecting UNetConnection.NumAckBits |
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uint32 | NumBunchBits | The number of bunch bits in the packet - reflecting UNetConnection.NumBunchBits |
Constructors
Type | Name | Description | |
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Default constructor |