Navigation
Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FShadowMapData2D
- FQuantizedShadowSignedDistanceFieldData2D
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ShadowMap.h |
Include | #include "ShadowMap.h" |
Syntax
class FQuantizedShadowSignedDistanceFieldData2D : public FShadowMapData2D
Remarks
A 2D signed distance field map, which consists of FQuantizedSignedDistanceFieldShadowSample's.
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
FQuantizedShadowSignedDistanceFieldData2D
(
uint32 InSizeX, |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
FQuantizedSignedDistanceFieldShadowSample * | GetData () |
Overridden from FShadowMapData2D
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
ShadowMapDataType | GetType () |
|
![]() ![]() ![]() |
void | Quantize
(
TArray< FQuantizedSignedDistanceFieldShadowSample >& OutData |
|
![]() ![]() |
void |
Operators
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
const FQuantizedSignedDistanceFieldShadowSample & | operator()
(
uint32 X, |
|
![]() |
FQuantizedSignedDistanceFieldShadowSample & | operator()
(
uint32 X, |