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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ShadowMap.h |
Include | #include "ShadowMap.h" |
Syntax
struct FQuantizedSignedDistanceFieldShadowSample
Variables
Type | Name | Description | |
---|---|---|---|
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uint8 | Coverage | |
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uint8 | Distance | |
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uint8 | PenumbraSize |
Constructors
Type | Name | Description | |
---|---|---|---|
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|||
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FQuantizedSignedDistanceFieldShadowSample
(
const FSignedDistanceFieldShadowSample& InSample |
Functions
Type | Name | Description | |
---|---|---|---|
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float | GetFilterableComponent
(
int32 Index |
|
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void | SetFilterableComponent
(
float InComponent, |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator==
(
const FQuantizedSignedDistanceFieldShadowSample& RHS |
Equality operator |
Constants
Name | Description |
---|---|
NumFilterableComponents |