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| Name | FPrimitiveUniformShaderParametersBuilder |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParametersBuilder.h |
| Include Path | #include "PrimitiveUniformShaderParametersBuilder.h" |
Syntax
struct FPrimitiveUniformShaderParametersBuilder
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AbsoluteActorWorldPosition | FVector | PrimitiveUniformShaderParametersBuilder.h | ||
| AbsoluteLocalToWorld | FMatrix | PrimitiveUniformShaderParametersBuilder.h | ||
| AbsoluteObjectWorldPosition | FVector | PrimitiveUniformShaderParametersBuilder.h | ||
| AbsolutePreviousLocalToWorld | FMatrix | PrimitiveUniformShaderParametersBuilder.h | ||
| bAllowInstanceCullingOcclusionQueries | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bCastContactShadow | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bCastHiddenShadow | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bCastShadow | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bDisableMaterialInvalidations | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bEvaluateWorldPositionOffset | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bForceHidden | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bHasAlwaysEvaluateWPOMaterials | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bHasCapsuleRepresentation | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bHasCustomData | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bHasInstanceDrawDistanceCull | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bHasInstanceLocalBounds | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bHasNaniteImposter | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bHasPerClusterDisplacementFallbackRaster | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bHasPixelAnimation | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bHasPreSkinnedLocalBounds | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bHasPreviousLocalToWorld | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bHasRayTracingRepresentation | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bHasWPODisableDistance | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bHiddenInSceneCapture | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bHoldout | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bIsFirstPerson | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bOutputVelocity | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bRayTracingFarField | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bRayTracingHasGroupId | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bReceivesDecals | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bReverseCulling | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bSkinnedMesh | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bSplineMesh | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bUseSingleSampleShadowFromStationaryLights | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bUseVolumetricLightmap | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bVisibleInEditor | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bVisibleInGame | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bVisibleInLumenScene | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bVisibleInMainPass | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bVisibleInRayTracing | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bVisibleInRealTimeSkyCaptures | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bVisibleInReflectionCaptures | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| bVisibleInSceneCaptureOnly | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| LightingChannels | uint32 | PrimitiveUniformShaderParametersBuilder.h | ||
| ObjectRadius | float | PrimitiveUniformShaderParametersBuilder.h | ||
| Parameters | FPrimitiveUniformShaderParameters | PrimitiveUniformShaderParametersBuilder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPrimitiveUniformShaderParametersBuilder & ActorWorldPosition
(
const FVector& InActorWorldPosition |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & AllowInstanceCullingOcclusionQueries
(
bool InAllowInstanceCullingOcclusionQueries |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & AnimationMinScreenSize
(
float InAnimationMinScreenSize |
PrimitiveUniformShaderParametersBuilder.h | ||
const FPrimitiveUniformShaderParameters & Build() |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & CastContactShadow
(
bool InCastContactShadow |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & CastHiddenShadow
(
bool InCastHiddenShadow |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & CastShadow
(
bool InCastShadow |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & CustomDepthStencil
(
uint8 StencilValue, |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & CustomPrimitiveData
(
const FCustomPrimitiveData* InCustomPrimitiveData |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & Defaults() |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & DisableMaterialInvalidations
(
bool InDisableMaterialInvalidations |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & EditorColors
(
const FLinearColor& InWireframeColor, |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & EvaluateWorldPositionOffset
(
bool InEvaluateWorldPositionOffset |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & ForceHidden
(
bool InForceHidden |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & HasAlwaysEvaluateWPOMaterials
(
bool InHasAlwaysEvaluateWPOMaterials |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & HasCapsuleRepresentation
(
bool InHasCapsuleRepresentation |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & HasInstanceLocalBounds
(
bool InHasInstanceLocalBounds |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & HasPerClusterDisplacementFallbackRaster
(
bool InHasPerClusterDisplacementFallbackRaster |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & HasPixelAnimation
(
bool InHasPixelAnimation |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & HasRayTracingRepresentation
(
bool InHasRayTracingRepresentation |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & HiddenInSceneCapture
(
bool InHiddenInSceneCapture |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & Holdout
(
bool InHoldout |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & InstanceDrawDistance
(
FVector2f DistanceMinMax |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & InstanceLocalBounds
(
const FRenderBounds& InInstanceLocalBounds |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & InstancePayloadDataOffset
(
uint32 InInstancePayloadDataOffset |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & InstancePayloadDataStride
(
uint32 InInstancePayloadDataStride |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & InstancePayloadExtensionSize
(
uint32 InInstancePayloadExtensionSize |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & InstanceSceneDataOffset
(
uint32 InInstanceSceneDataOffset |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & InstanceWorldPositionOffsetDisableDistance
(
float WPODisableDistance |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & IsFirstPerson
(
bool InIsFirstPerson |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & LightingChannelMask
(
uint32 InLightingChannelMask |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & LightmapDataIndex
(
uint32 InLightmapDataIndex |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & LightmapUVIndex
(
uint32 InLightmapUVIndex |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & LocalBounds
(
const FBoxSphereBounds& InLocalBounds |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & LocalToWorld
(
const FMatrix& InLocalToWorld |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & MaterialCacheDescriptor
(
uint32 InMaterialCacheDescriptor |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & MaterialDisplacementFadeOutSize
(
float InMaterialDisplacementFadeOutSize |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & MaxWorldPositionOffsetExtent
(
float InMaxExtent |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & MeshPaintTextureDescriptor
(
FUintVector2 InMeshPaintTextureDescriptor |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & MinMaxMaterialDisplacement
(
const FVector2f& InMinMaxDisplacement |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & NaniteAssemblyInfo
(
uint32 TransformOffset, |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & NaniteFilterFlags
(
uint32 FilterFlags |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & NaniteHierarchyOffset
(
uint32 InNaniteHierarchyOffset |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & NaniteImposterIndex
(
uint32 ImposterIndex |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & NaniteRayTracingDataOffset
(
uint32 InNaniteRayTracingDataOffset |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & NaniteResourceID
(
uint32 InNaniteResourceID |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & NumInstanceSceneDataEntries
(
uint32 InNumInstanceSceneDataEntries |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & ObjectBounds
(
const FVector3f& InObjectBounds |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & OutputVelocity
(
bool InOutputVelocity |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & PersistentPrimitiveIndex
(
int32 InPersistentPrimitiveIndex |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & PixelProgrammableDistance
(
float PixelProgrammableDistance |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & PreSkinnedLocalBounds
(
const FBoxSphereBounds& InPreSkinnedLocalBounds |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & PreviousLocalToWorld
(
const FMatrix& InPreviousLocalToWorld |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & PrimitiveComponentId
(
uint32 InPrimitiveComponentId |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & RayTracingFarField
(
bool InRayTracingFarField |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & RayTracingHasGroupId
(
bool InRayTracingHasGroupId |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & ReceivesDecals
(
bool InReceivesDecals |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & ReverseCulling
(
bool InReverseCulling |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & SingleCaptureIndex
(
int32 InSingleCaptureIndex |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & SkinnedMesh
(
bool InSkinnedMesh |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & SplineMesh
(
bool InSplineMesh |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & UseSingleSampleShadowFromStationaryLights
(
bool InUseSingleSampleShadowFromStationaryLights |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & UseVolumetricLightmap
(
bool InUseVolumetricLightmap |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & VisibleInEditor
(
bool InVisibleInEditor |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & VisibleInGame
(
bool InVisibleInGame |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & VisibleInLumenScene
(
bool InVisibleInLumenScene |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & VisibleInMainPass
(
bool InVisibleInMainPass |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & VisibleInRayTracing
(
bool InVisibleInRayTracing |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & VisibleInRealTimeSkyCaptures
(
bool InVisibleInRealTimeSkyCaptures |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & VisibleInReflectionCaptures
(
bool InVisibleInReflectionCaptures |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & VisibleInSceneCaptureOnly
(
bool InVisibleInSceneCaptureOnly |
PrimitiveUniformShaderParametersBuilder.h | ||
FPrimitiveUniformShaderParametersBuilder & WorldBounds
(
const FBoxSphereBounds& InWorldBounds |
PrimitiveUniformShaderParametersBuilder.h |