Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveUniformShaderParameter-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdFlags, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInstanceSceneDataOffset, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdNumInstanceSceneDataEntries, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSingleCaptureIndex, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPositionHigh, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPrimitiveComponentId, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdLocalToRelativeWorld, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdRelativeWorldToLocal, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPreviousLocalToRelativeWorld, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPreviousRelativeWorldToLocal, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdWorldToPreviousWorld, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInvNonUniformScale, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdObjectBoundsX, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdObjectWorldPositionHighAndRadius, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdObjectWorldPositionLow, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdMinMaterialDisplacement, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdActorWorldPositionHigh, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdMaxMaterialDisplacement, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdActorWorldPositionLow, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdLightmapUVIndex, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdObjectOrientation, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdLightmapDataIndex, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdNonUniformScale, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPreSkinnedLocalBoundsMin, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdNaniteResourceID, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPreSkinnedLocalBoundsMax, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdNaniteHierarchyOffset, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdNaniteAssemblyTransformOffset, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdNaniteAssemblyTransformCount, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdLocalObjectBoundsMin, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdObjectBoundsY, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdLocalObjectBoundsMax, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdObjectBoundsZ, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInstanceLocalBoundsCenter, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInstancePayloadDataOffset, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInstanceLocalBoundsExtent, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInstancePayloadDataStride, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInstancePayloadExtensionSize, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdWireframeAndPrimitiveColor, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPackedNaniteFlags, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPersistentPrimitiveIndex, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInstanceDrawDistanceMinMaxSquared, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInstanceWPODisableDistanceSquared, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPixelProgrammableDistanceSquared, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdMaterialDisplacementFadeOutSize, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdAnimationMinScreenSize, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdMeshPaintTextureDescriptor, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdMaterialCacheDescriptor, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdNaniteRayTracingDataOffset, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdMaxWPOExtent, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdCustomStencilValueAndMask, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdVisibilityFlags, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdCustomPrimitiveData, |
PrimitiveUniformShaderParameters.h |
zzAppendMemberGetPrev(zzFirstMemberId, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId,
TArray < FShaderParametersMetadata::FMember > *
)
zzAppendMemberGetPrev(zzNextMemberIdFlags, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdFlags,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdInstanceSceneDataOffset, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInstanceSceneDataOffset,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdNumInstanceSceneDataEntries, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdNumInstanceSceneDataEntries,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdSingleCaptureIndex, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSingleCaptureIndex,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdPositionHigh, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPositionHigh,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdPrimitiveComponentId, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPrimitiveComponentId,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdLocalToRelativeWorld, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdLocalToRelativeWorld,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdRelativeWorldToLocal, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdRelativeWorldToLocal,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdPreviousLocalToRelativeWorld, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPreviousLocalToRelativeWorld,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdPreviousRelativeWorldToLocal, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPreviousRelativeWorldToLocal,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdWorldToPreviousWorld, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdWorldToPreviousWorld,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdInvNonUniformScale, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInvNonUniformScale,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdObjectBoundsX, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdObjectBoundsX,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdObjectWorldPositionHighAndRadius, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdObjectWorldPositionHighAndRadius,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdObjectWorldPositionLow, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdObjectWorldPositionLow,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdMinMaterialDisplacement, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdMinMaterialDisplacement,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdActorWorldPositionHigh, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdActorWorldPositionHigh,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdMaxMaterialDisplacement, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdMaxMaterialDisplacement,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdActorWorldPositionLow, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdActorWorldPositionLow,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdLightmapUVIndex, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdLightmapUVIndex,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdObjectOrientation, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdObjectOrientation,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdLightmapDataIndex, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdLightmapDataIndex,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdNonUniformScale, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdNonUniformScale,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdPreSkinnedLocalBoundsMin, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPreSkinnedLocalBoundsMin,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdNaniteResourceID, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdNaniteResourceID,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdPreSkinnedLocalBoundsMax, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPreSkinnedLocalBoundsMax,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdNaniteHierarchyOffset, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdNaniteHierarchyOffset,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdNaniteAssemblyTransformOffset, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdNaniteAssemblyTransformOffset,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdNaniteAssemblyTransformCount, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdNaniteAssemblyTransformCount,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdLocalObjectBoundsMin, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdLocalObjectBoundsMin,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdObjectBoundsY, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdObjectBoundsY,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdLocalObjectBoundsMax, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdLocalObjectBoundsMax,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdObjectBoundsZ, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdObjectBoundsZ,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdInstanceLocalBoundsCenter, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInstanceLocalBoundsCenter,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdInstancePayloadDataOffset, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInstancePayloadDataOffset,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdInstanceLocalBoundsExtent, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInstanceLocalBoundsExtent,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdInstancePayloadDataStride, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInstancePayloadDataStride,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdInstancePayloadExtensionSize, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInstancePayloadExtensionSize,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdWireframeAndPrimitiveColor, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdWireframeAndPrimitiveColor,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdPackedNaniteFlags, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPackedNaniteFlags,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdPersistentPrimitiveIndex, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPersistentPrimitiveIndex,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdInstanceDrawDistanceMinMaxSquared, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInstanceDrawDistanceMinMaxSquared,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdInstanceWPODisableDistanceSquared, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInstanceWPODisableDistanceSquared,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdPixelProgrammableDistanceSquared, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPixelProgrammableDistanceSquared,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdMaterialDisplacementFadeOutSize, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdMaterialDisplacementFadeOutSize,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdAnimationMinScreenSize, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdAnimationMinScreenSize,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdMeshPaintTextureDescriptor, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdMeshPaintTextureDescriptor,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdMaterialCacheDescriptor, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdMaterialCacheDescriptor,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdNaniteRayTracingDataOffset, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdNaniteRayTracingDataOffset,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdMaxWPOExtent, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdMaxWPOExtent,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdCustomStencilValueAndMask, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdCustomStencilValueAndMask,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdVisibilityFlags, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdVisibilityFlags,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdCustomPrimitiveData, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdCustomPrimitiveData,
TArray < FShaderParametersMetadata::FMember > * Members
)