Navigation
API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneShaderData.h |
| Include | #include "PrimitiveSceneShaderData.h" |
Syntax
struct FPrimitiveSceneShaderData
Variables
| Type | Name | Description | |
|---|---|---|---|
| TStaticArray< FVector4f, DataStrideInFloat4s > | Data |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FPrimitiveSceneShaderData
(
const FPrimitiveUniformShaderParameters& PrimitiveUniformShaderParameters |
|||
FPrimitiveSceneShaderData
(
const FPrimitiveSceneProxy*RESTRICT Proxy |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | BuildDataFromProxy
(
const FPrimitiveSceneProxy*RESTRICT Proxy, |
Directly construct the data from the proxy into an output array, removing the need to construct an intermediate. | |
| void | Setup
(
const FPrimitiveUniformShaderParameters& PrimitiveUniformShaderParameters |
||
| void |
Constants
| Name | Description |
|---|---|
| DataStrideInFloat4s |