Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneShaderData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneShaderData.h |
| Include | #include "PrimitiveSceneShaderData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveUniformShaderParameters.cpp |
static void BuildDataFromProxy
(
const FPrimitiveSceneProxy *RESTRICT Proxy,
FVector4f *RESTRICT OutData
)
Remarks
Directly construct the data from the proxy into an output array, removing the need to construct an intermediate.