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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneShaderData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneShaderData.h |
| Include | #include "PrimitiveSceneShaderData.h" |
Syntax
static const uint32 DataStrideInFloat4s = PRIMITIVE_SCENE_DATA_STRIDE;