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Unreal Engine C++ API Reference > Runtime > Engine > FPrimitiveSceneProxy
- FPrimitiveSceneProxy::CreateRenderThreadResources()
- FStaticMeshSceneProxy::CreateRenderThreadResources()
- FHierarchicalStaticMeshSceneProxy::CreateRenderThreadResources()
- FInstancedStaticMeshSceneProxy::CreateRenderThreadResources()
- FHierarchicalStaticMeshSceneProxy::CreateRenderThreadResources()
- FLandscapeMeshProxySceneProxy::CreateRenderThreadResources()
- FHierarchicalStaticMeshSceneProxy::CreateRenderThreadResources()
- FNiagaraSceneProxy::CreateRenderThreadResources()
- FSceneProxy::CreateRenderThreadResources()
- FInstancedStaticMeshSceneProxy::CreateRenderThreadResources()
- FHierarchicalStaticMeshSceneProxy::CreateRenderThreadResources()
- FLandscapeMeshProxySceneProxy::CreateRenderThreadResources()
- FLandscapeComponentSceneProxy::CreateRenderThreadResources()
- FParticleSystemSceneProxy::CreateRenderThreadResources()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
Include | #include "PrimitiveSceneProxy.h" |
virtual void CreateRenderThreadResources&40;&41;
Remarks
Called when the rendering thread adds the proxy to the scene. This function allows for generating renderer-side resources. Called in the rendering thread.