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Unreal Engine C++ API Reference > Runtime > Engine > FParticleSystemSceneProxy
- FPrimitiveSceneProxy::CreateRenderThreadResources()
- FParticleSystemSceneProxy::CreateRenderThreadResources()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include | #include "ParticleHelper.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp |
virtual void CreateRenderThreadResources&40;&41;
Remarks
Called when the rendering thread adds the proxy to the scene. This function allows for generating renderer-side resources.