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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneProxy
- FPrimitiveSceneProxy::CreateRenderThreadResources()
- FSceneProxy::CreateRenderThreadResources()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h |
Include | #include "NaniteSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/Rendering/NaniteResources.cpp |
virtual void CreateRenderThreadResources&40;&41;
Remarks
Called when the rendering thread adds the proxy to the scene. This function allows for generating renderer-side resources. Called in the rendering thread.