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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LightmapUniformShaderParameters.h |
Include | #include "LightmapUniformShaderParameters.h" |
Syntax
class FPrecomputedLightingUniformParameters
Variables
Type | Name | Description | |
---|---|---|---|
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TShaderParameterTypeInfo< FVector4f >::TAlignedType | InvUniformPenumbraSizes | |
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TShaderParameterTypeInfo< FVector4f[MAX_NUM_LIGHTMAP_COEF] >::TAlignedType | LightMapAdd | |
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TShaderParameterTypeInfo< FVector4f >::TAlignedType | LightMapCoordinateScaleBias | |
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TShaderParameterTypeInfo< FVector4f[MAX_NUM_LIGHTMAP_COEF] >::TAlignedType | LightMapScale | |
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TShaderParameterTypeInfo< FUintVector4[2] >::TAlignedType | LightmapVTPackedPageTableUniform | |
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TShaderParameterTypeInfo< FUintVector4[5] >::TAlignedType | LightmapVTPackedUniform | |
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TShaderParameterTypeInfo< FVector4f >::TAlignedType | ShadowMapCoordinateScaleBias | |
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TShaderParameterTypeInfo< FVector4f >::TAlignedType | StaticShadowMapMasks |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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FUniformBufferRHIRef | CreateUniformBuffer
(
const FPrecomputedLightingUniformParameters& InContents, |
|
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const FShaderParametersMetadata * | ||
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TArray< FShaderParametersMetadata::FMember > | zzGetMembers () |
Classes
Type | Name | Description | |
---|---|---|---|
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FTypeInfo |