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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrecomputedLightingUniformParam-
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LightmapUniformShaderParameters.h |
Include | #include "LightmapUniformShaderParameters.h" |
static FUniformBufferRHIRef CreateUniformBuffer
&40;
const FPrecomputedLightingUniformParameters & InContents,
EUniformBufferUsage InUsage
&41;