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Unreal Engine C++ API Reference > Runtime > Engine > FPrecomputedLightingUniformParameters
Type
typedef zzNextMemberIdInvUniformPenumbraSizes zzMemberIdLightMapCoordinateScaleBias
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LightmapUniformShaderParameters.h |
Include | #include "LightmapUniformShaderParameters.h" |