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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrecomputedLightVolume.h |
| Include | #include "PrecomputedLightVolume.h" |
Syntax
class FPrecomputedLightVolume
Remarks
Set of volume lighting samples belonging to one streaming level, which can be queried about the lighting at a given position.
Variables
| Type | Name | Description | |
|---|---|---|---|
| const FPrecomputedLightVolumeData * | Data |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddToScene
(
FSceneInterface* Scene, |
||
| void | ApplyWorldOffset
(
const FVector& InOffset |
||
| void | DebugDrawSamples
(
FPrimitiveDrawInterface* PDI, |
||
| SIZE_T | |||
| double | GetNodeLevelExtent
(
int32 Level |
||
| void | InterpolateIncidentRadianceBlock
(
const FBoxCenterAndExtent& BoundingBox, |
Interpolates incident radiance to Position. | |
| void | InterpolateIncidentRadiancePoint
(
const FVector& Position, |
Interpolates incident radiance to Position. | |
| bool | IntersectBounds
(
const FBoxSphereBounds& InBounds |
||
| bool | |||
| bool | Temporary, for ES 3.1 preview verification. | ||
| void | RemoveFromScene
(
FSceneInterface* Scene |
||
| void | SetData
(
const FPrecomputedLightVolumeData* NewData, |