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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrecomputedLightVolume.h |
| Include | #include "PrecomputedLightVolume.h" |
Syntax
class FPrecomputedLightVolumeData
Remarks
Set of volume lighting samples belonging to one streaming level, which can be queried about the lighting at a given position.
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddHighQualityLightingSample
(
const FVolumeLightingSample& NewHighQualitySample |
Adds a high quality lighting sample.Adds a lighting sample. | |
| void | AddLowQualityLightingSample
(
const FVolumeLightingSample& NewLowQualitySample |
Adds a low quality lighting sample. | |
| void | Shrinks the octree and updates memory stats. | ||
| SIZE_T | |||
| FBox & | GetBounds () |
||
| void | Initialize
(
const FBox& NewBounds |
Frees any previous samples, prepares the volume to have new samples added. | |
| void | Invalidates anything produced by the last lighting build. | ||
| bool |