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| Name | FPostProcessMaterialNode |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/BlendableInterface.h |
| Include Path | #include "Engine/BlendableInterface.h" |
Syntax
struct FPostProcessMaterialNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor. | Engine/BlendableInterface.h | ||
FPostProcessMaterialNode
(
UMaterialInterface* InMaterialInterface, |
Constructor. | Engine/BlendableInterface.h | |
FPostProcessMaterialNode
(
UMaterialInstanceDynamic* InMID, |
Constructor. | Engine/BlendableInterface.h |
Structs
| Name | Remarks |
|---|---|
| FCompare |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsBlendable | bool | Flag for whether the material should be blendable | Engine/BlendableInterface.h | |
| bIsMID | bool | If MaterialInterface is an MID, needed for GetMID(). | Engine/BlendableInterface.h | |
| Location | EBlendableLocation | Engine/BlendableInterface.h | ||
| MaterialInterface | UMaterialInterface * | Engine/BlendableInterface.h | ||
| Priority | int32 | Default is 0. | Engine/BlendableInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetIsBlendable() |
Engine/BlendableInterface.h | ||
EBlendableLocation GetLocation() |
Engine/BlendableInterface.h | ||
UMaterialInterface * GetMaterialInterface() |
Engine/BlendableInterface.h | ||
UMaterialInstanceDynamic * GetMID() |
Only call if you are sure it's an MID. | Engine/BlendableInterface.h | |
int32 GetPriority() |
Engine/BlendableInterface.h | ||
bool IsValid() |
Engine/BlendableInterface.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FName & GetFName() |
For type safety in FBlendableManager. | Engine/BlendableInterface.h |