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Where to place a post process material in the post processing chain.
| Name | EBlendableLocation |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/BlendableInterface.h |
| Include Path | #include "Engine/BlendableInterface.h" |
Syntax
enum EBlendableLocation
{
BL_SceneColorBeforeDOF = 2,
BL_SceneColorAfterDOF = 1,
BL_TranslucencyAfterDOF = 5,
BL_SSRInput = 4,
BL_SceneColorBeforeBloom = 6,
BL_ReplacingTonemapper = 3,
BL_SceneColorAfterTonemapping = 0,
BL_MAX = 7,
}
Values
| Name | Remarks |
|---|---|
| BL_SceneColorBeforeDOF | Post process material location to modify the scene color, between translucency distortion and DOF. |
| BL_SceneColorAfterDOF | Post process material location to modify the scene color, between DOF and AfterDOF translucency. |
| BL_TranslucencyAfterDOF | Post process material location to modify the AfterDOF translucency, before composition into the scene color. |
| BL_SSRInput | Post process material location to compose a backplate into SSR, between TSR/TAA and next frame's SSR. |
| BL_SceneColorBeforeBloom | Post process material location to modify the scene color, before bloom. |
| BL_ReplacingTonemapper | Post process material replacing the tone mapper, to modify the scene color. |
| BL_SceneColorAfterTonemapping | Post process material location to modify the scene color, after tone mapper. |
| BL_MAX |