Navigation
API > API/Runtime > API/Runtime/Engine
PhysX user data
| Name | FPhysxUserData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/PhysxUserData.h |
| Include Path | #include "PhysxUserData.h" |
Syntax
struct FPhysxUserData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PhysxUserData.h | |||
FPhysxUserData
(
FBodyInstance* InPayload |
PhysxUserData.h | ||
FPhysxUserData
(
UPhysicalMaterial* InPayload |
PhysxUserData.h | ||
FPhysxUserData
(
FPhysScene* InPayload |
PhysxUserData.h | ||
FPhysxUserData
(
FConstraintInstance* InPayload |
PhysxUserData.h | ||
FPhysxUserData
(
UPrimitiveComponent* InPayload |
PhysxUserData.h | ||
FPhysxUserData
(
FKShapeElem* InPayload |
PhysxUserData.h | ||
FPhysxUserData
(
FCustomPhysXPayload* InPayload |
PhysxUserData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FConstraintInstance * Get
(
void* UserData |
PhysxUserData.h | ||
FBodyInstance * Get
(
void* UserData |
PhysxUserData.h | ||
UPhysicalMaterial * Get
(
void* UserData |
PhysxUserData.h | ||
FPhysScene * Get
(
void* UserData |
PhysxUserData.h | ||
UPrimitiveComponent * Get
(
void* UserData |
PhysxUserData.h | ||
FKShapeElem * Get
(
void* UserData |
PhysxUserData.h | ||
FCustomPhysXPayload * Get
(
void* UserData |
PhysxUserData.h | ||
void Set
(
void* UserData, |
PhysxUserData.h | ||
void Set
(
void* UserData, |
PhysxUserData.h | ||
void Set
(
void* UserData, |
PhysxUserData.h | ||
void Set
(
void* UserData, |
PhysxUserData.h | ||
void Set
(
void* UserData, |
PhysxUserData.h | ||
void Set
(
void* UserData, |
PhysxUserData.h | ||
void Set
(
void* UserData, |
PhysxUserData.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static T * Get
(
void* UserData |
PhysxUserData.h | ||
static bool IsGarbage
(
void* UserData |
Helper function to determine if userData is garbage (maybe dangling pointer) | PhysxUserData.h | |
static void Set
(
void* UserData, |
PhysxUserData.h |