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API > API/Runtime > API/Runtime/Engine
| Name | FCustomPhysXPayload |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/CustomPhysXPayload.h |
| Include Path | #include "CustomPhysXPayload.h" |
Syntax
struct FCustomPhysXPayload
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCustomPhysXPayload
(
FCustomPhysXSyncActors* InCustomSyncActors |
CustomPhysXPayload.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FCustomPhysXPayload() |
CustomPhysXPayload.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CustomSyncActors | FCustomPhysXSyncActors * | CustomPhysXPayload.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBodyInstance * GetBodyInstance() |
CustomPhysXPayload.h | ||
FName GetBoneName() |
CustomPhysXPayload.h | ||
int32 GetItemIndex() |
CustomPhysXPayload.h | ||
TWeakObjectPtr< UPrimitiveComponent > GetOwningComponent() |
CustomPhysXPayload.h |