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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPhysxUserData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Set
(
void* UserData, |
PhysxUserData.h | ||
void Set
(
void* UserData, |
PhysxUserData.h | ||
void Set
(
void* UserData, |
PhysxUserData.h | ||
void Set
(
void* UserData, |
PhysxUserData.h | ||
void Set
(
void* UserData, |
PhysxUserData.h | ||
void Set
(
void* UserData, |
PhysxUserData.h | ||
void Set
(
void* UserData, |
PhysxUserData.h | ||
static void Set
(
void* UserData, |
PhysxUserData.h |
Set(void , FBodyInstance )
| Name | Set |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PhysxUserData.h |
| Include Path | #include "PhysxUserData.h" |
template<>
void Set
(
void * UserData,
FBodyInstance * Payload
)
Set(void , UPhysicalMaterial )
| Name | Set |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PhysxUserData.h |
| Include Path | #include "PhysxUserData.h" |
template<>
void Set
(
void * UserData,
UPhysicalMaterial * Payload
)
Set(void , FPhysScene )
| Name | Set |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PhysxUserData.h |
| Include Path | #include "PhysxUserData.h" |
template<>
void Set
(
void * UserData,
FPhysScene * Payload
)
Set(void , FConstraintInstance )
| Name | Set |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PhysxUserData.h |
| Include Path | #include "PhysxUserData.h" |
template<>
void Set
(
void * UserData,
FConstraintInstance * Payload
)
Set(void , UPrimitiveComponent )
| Name | Set |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PhysxUserData.h |
| Include Path | #include "PhysxUserData.h" |
template<>
void Set
(
void * UserData,
UPrimitiveComponent * Payload
)
Set(void , FKShapeElem )
| Name | Set |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PhysxUserData.h |
| Include Path | #include "PhysxUserData.h" |
template<>
void Set
(
void * UserData,
FKShapeElem * Payload
)
Set(void , FCustomPhysXPayload )
| Name | Set |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PhysxUserData.h |
| Include Path | #include "PhysxUserData.h" |
template<>
void Set
(
void * UserData,
FCustomPhysXPayload * Payload
)
Set(void , T )
| Name | Set |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PhysxUserData.h |
| Include Path | #include "PhysxUserData.h" |
template<class T>
static void Set
(
void * UserData,
T * Payload
)