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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPhysicsReplication
| Type | Name | Description | |
|---|---|---|---|
| void | SetReplicatedTarget
(
UPrimitiveComponent* Component, |
SetReplicatedTarget now takes the ServerFrame. Please update calls and overloads. | |
| void | SetReplicatedTarget
(
UPrimitiveComponent* Component, |
||
| void | SetReplicatedTarget
(
Chaos::FPhysicsObject* PhysicsObject, |