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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPhysicsReplication > API/Runtime/Engine/FPhysicsReplication/SetReplicatedTarget
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PhysicsReplication.h |
| Include | #include "PhysicsReplication.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp |
void SetReplicatedTarget
&40;
Chaos::FPhysicsObject &42; PhysicsObject,
const FRigidBodyState & ReplicatedTarget,
int32 ServerFrame,
EPhysicsReplicationMode ReplicationMode
&41;