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Unreal Engine C++ API Reference > Runtime > Engine > FPhysicsReplication
Type | Name | Description | |
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void | SetReplicatedTarget
(
UPrimitiveComponent* Component, |
SetReplicatedTarget now takes the ServerFrame. Please update calls and overloads. |
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void | SetReplicatedTarget
(
UPrimitiveComponent* Component, |
|
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void | SetReplicatedTarget
(
Chaos::FPhysicsObject* PhysicsObject, |