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Unreal Engine C++ API Reference > Runtime > Engine > FPhysicsReplication > SetReplicatedTarget
- IPhysicsReplication::SetReplicatedTarget()
- FPhysicsReplication::SetReplicatedTarget()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PhysicsReplication.h |
Include | #include "PhysicsReplication.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp |
virtual void SetReplicatedTarget
&40;
UPrimitiveComponent &42; Component,
FName BoneName,
const FRigidBodyState & ReplicatedTarget,
int32 ServerFrame
&41;