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Unreal Engine C++ API Reference > Runtime > Engine > FPhysicsReplication > SetReplicatedTarget
Deprecated * SetReplicatedTarget now takes the ServerFrame. Please update calls and overloads.
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PhysicsReplication.h |
Include | #include "PhysicsReplication.h" |
virtual void SetReplicatedTarget
&40;
UPrimitiveComponent &42; Component,
FName BoneName,
const FRigidBodyState & ReplicatedTarget
&41;
Remarks
Sets the latest replicated target for a body instance