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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FParticleSystemSceneProxyDesc
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ParticleSystemSceneProxy.h | |||
FParticleSystemSceneProxyDesc
(
UParticleSystemComponent& Component, |
ParticleSystemSceneProxy.h |
FParticleSystemSceneProxyDesc()
| Name | FParticleSystemSceneProxyDesc |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ParticleSystemSceneProxy.h |
| Include Path | #include "ParticleSystemSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ParticleSystemSceneProxy.cpp |
FParticleSystemSceneProxyDesc()
FParticleSystemSceneProxyDesc(UParticleSystemComponent &, FParticleDynamicData *, bool)
| Name | FParticleSystemSceneProxyDesc |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ParticleSystemSceneProxy.h |
| Include Path | #include "ParticleSystemSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ParticleSystemSceneProxy.cpp |
FParticleSystemSceneProxyDesc
(
UParticleSystemComponent & Component,
FParticleDynamicData * InDynamicData,
bool InbCanBeOccluded
)